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Hyperwarp Countdown - Feedback

Discussion in 'Critique & Feedback' started by Tino Danielzik, Dec 10, 2019.

  1. #1 Tino Danielzik, Dec 10, 2019
    Last edited: Dec 11, 2019
    Hey everybody,

    long time no see. I recently wrote this little piece of music and tried to capture that 80s action adventure feeling, very obvious Horner influences included. But I would really like to have some feedback from you guys, regarding composition and orchestration. The piece is based on a simple heroic 5-note motif (it switches between dorian and lydian mode, in case you find this stuff interesting) and I tried to keep it interesting by doing some variations without loosing a narrative thread. I guess the title says it all what this piece is about. ;)

    Anyway, if you have a few minutes it would be much appreciated!



    Regards,
    Tino
     
  2. I quite like it, very nice work! Template sounds pretty good too to my ears. I only have one thing to comment on that jumped out at me: I feel like the transients of the different sections/instruments aren't synced up as tightly as I would like them to. Especially in the beginning I felt like you could tighten that up a bit.
    Does anyone else hear this too? I'm never quite confident on whether I'm hearing such things right.
     
    Tino Danielzik likes this.
  3. Quick comment.

    I think you give away too much too soon. I took your title to mean we are building to some big moment.

    Look at what happens when I draw a line on your soundcloud.

    If you begin at 8......you don't have much room to grow. (assuming 10 is max)

    Screen Shot 2019-12-11 at 10.50.46 am.png
     
  4. Thank you Martin for the comment. I am not quite sure what you mean with "transients". Do you mean in a technical midi programming way or in a general orchestration way? Could you elaborate on that a bit more, please?

    Hi Doug, always nice to get a comment from you. :) I absolutely see what you mean by that, I did cut out a few things to make everything a bit faster and more exciting, maybe I will add a few more things and let it built more. Thanks!

    Regards,
    Tino
     
  5. https://en.wikipedia.org/wiki/Transient_(acoustics)

    With transient I mean the loud part at the beginning of a sample. E.g. a drum usually has the loudest part of its sample right at the start and other sections like e.g. choir or strings would have the loudest part a bit later than the start of the sample because that's just the way they work. Ideally you'll want the transients of the different sections to hit at the same time, because that's how a real orchestra would perform it automatically (I think). The technical solution for that is either to manually shift the midi samples around as needed and go by ear, or figure out for each section and track how much delay there is in the samples till the transient hits and use a negative delay (called track delay in many DAWs as far as I know) to compensate. In Reaper 5 it's the "time adjustment delay" that lets you go negative, and Reaper 6 afaik has it as a native feature.

    To sync the different tracks up I like to start with using the default metronome and syncing the drums up, then sync every other section so that they sound in sync with the drums and with each other. I have a template with 1 track per section and 1 midi channel per articulation and do the articulation switching by midi channel selection per note, and use different midi delays on different channels to "sync up" different articulations within one track. The midi delays only go in the normal delay direction, so I have to "overcompensate" with a track delay at the end. Would suck for live playing, but I don't do that anyway. My goal with that template is to have all the notes quantized to the grid and for a more "natural" timing feel I can automate the tempo map.

    This might interest you as well:

     
    Tino Danielzik likes this.
  6. Damn that was cool , definitely has that nostalgic adventure vibe. Good job man
     
    Tino Danielzik likes this.
  7. Just to be clear: I think you need to take some things OUT. You are already close to the maximum intensity at 13 or:14 seconds.

    It's a formal issue. I am also assuming you want a big build towards the end. If NOT..... then please disregard my comments.

    I know it's a different aesthetic, and I am not suggesting you change the material of your piece. My point is more you underestimate the
    power of single timbres and their ability to old attention. As a result, my feeling, you over-reply on tutti type texture for creating power and intenisty.


    You don't need to go this extreme, and certainly not suggesting you write in this style. Your style is great! It's about intensity. When you listen, there will be no doubt that the 3-minute mark is much more intense than the 15-second mark.

    Please do let me know if anything I am saying is coming across unclear.

    By the way: Bravo for your continued progress with your music. It is really sounding great!

     
    Tino Danielzik likes this.
  8. Thank you very much for the reply! Well, I quantize all the percussion, harp, piano (keys), synth and short notes (strings stacc...), melody lines or the standard sustain notes are not quantized, so I don't know what I could do more without making it sound robotic. But rearranging everything manually and by ear with track delay to match the individual transients isn't something I'm going for, since I am not a huge fan of all this programming stuff at all. Only exception is CSS, since it has a noticeable delay, or if it is a track with a lot of synths and/or percussion. Pure orchestral stuff is a different beast and always has a "fake" component to it. So there is a point during programming where I just go "fuck it!" :D But thanks a lot for bringing this up, I will pay more attention to the whole thing in the future.

    Thanks a lot Alex! :)

    Hi Doug, I know exactly what you mean! The purpose of the parts I did cut out was to create more balance and contrast, so the original intention WAS to have a build up that uses horizontal development and action elements, but in the end I had the feeling that these parts would make this piece less exciting and would slow it down. The overall "flow" I was looking for wasn't there. So I did some cuts and ended up using more action elements that use a bigger orchestration. So, in the end I was probably going for a bigger more action orientated cue even though the original intention was a bit different. Maybe it's part of my natural disposition to paint with a bigger brush. :D

    But thanks a lot for bringing this up, it reminds me that we can lose track of our original intention very quickly if you're in the flow and spend to much time on a composition. :D BTW, that Beltrami piece from "Knowing" is one of my favorites since the soundtrack was released, it's a great example for intensity! And thanks for the kind words!

    Regards,
    Tino
     

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