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Dark Souls Inspired Theme

Discussion in 'Critique & Feedback' started by Chris Schmidt, Oct 19, 2022.

  1. Happy almost Halloween!

    A friend showed me an AI image generator, and when I set it to "dark fantasy" it gave me basically what I thought looked like a boss character from one of those Dark Souls games. So I composed a theme to fit the character, were it to be in one of those games.

    Let me know what you think

     
  2. I'm a bit reluctant to reply here since I don't feel I have much to offer in terms of feedback. Never played Dark Souls or any offshoot of that genre so I don't have any real understanding of what music for those games typically sounds like. Could I see this playing in some kind of fantasy game? Sure.

    So if your aim was to make something that sounds like it could be part of a game like that, I think you succeeded.

    There is a part of me that feels you perhaps rely a little too much on cluster-y FX and whatever that high woodwind rip is. Don't get me wrong, it sounds cool, but what's left if you take that away?

    I'll leave the in-depth commentaries to someone who is better versed in this genre.
     
    Rohann van Rensburg likes this.
  3. Imagine this sort of thing, but even less melody, and with '90s soundfonts lol
     
  4. The sounds are great.

    I too think it could fit well with a game especially a dark souls boss. I like it.

    BUT the section from 0:36 til 0:52 felt as if you were out of ideas. The piece loses momentum and there is nothing really happening musically.
    That I think would not be fitting for a boss fight nor for a standalone musical piece.

    Then you state your theme again with a variation which felt nice.

    So I would suggest doing some kind of B theme in place for the 0:36 section, or start a modulation there. Make something musical which would fit to the piece. Maybe some chromatic lines, I don't know.
    But play them on the piano first so you see that it works as music without Sounds.

    Also I think the melody could need some work. At 0:32 you are deriving from the pattern you have set up, which might be cool, but I think it would be stronger and would get more into your head when you stick with the pattern you have set up.
    Maybe make the derivation a development later in the piece. But not on the first statement.

    Hope it is useful to you.
     
  5. There were some memorable melodic bits, but unfortunately too much of this. Of note: Gwyn's theme, Firelink Shrine, the menu theme, etc.

    Some good advice here, and glad to see people continually posting! Hoping to have my studio space available again and writing again soon myself. A good practice is to post the piano sketch idea as well, which frequently indicates if the piece works without the production and embellishments.

    As an aside: the AI image generation is quite interesting, thinking about human pattern recognition. It's almost like trying to remember a face from childhood, or trying to specifically remember small visual details from a dream. Zoomed out, the picture works, but if you begin scrutinizing it at all it's almost entirely nonsensical.
     
  6. I love the atmosphere and the use of instruments to simulate sound effects. The piano sounds like a tolling bell, but then the real bell used later contrasts too much with it. The bartok pizz sounds like a ticking clock. The horror effects are somewhat distracting. I wish it had a more coherent melody, but it still surprised me in places. The choir pulls it all together. Good choice.
     
    Rohann van Rensburg likes this.

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