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Grand Guilds - Kickstarter Trailer 2019

Discussion in 'Critique & Feedback' started by Eduardo Lopez, Apr 12, 2019.

  1. Heya!

    M. Verta masterclasses fan since a few years now, but I´ve never posted any of my music before!

    Just wanted to share with all of you the trailer music I did for a really cool game project I´m working on, we´re currently starting our Kickstarter campaign and this is the music I did for the Trailer :)

    *I can´t change it now, since it´s already published, approved and all that... but I would appreciate any feedback or critique!

    Audio:


    Score:
    https://issuu.com/jeduardolopezo/docs/grand_guilds_-_kickstartert_trailer


    If anyone wants to check out more info on the game, here is the link to the KS page:
    https://kck.st/2uVS3Sn
     
    JP Beveraggi likes this.
  2. Hello Eduardo,

    I like your piece, it totally nails the brief of an adventure game with its lighthearted action vibe.

    After listening to your track a few times, here are the questions I am still asking myself:
    1. The modulation on the first repeat of the theme (00:45 - 1:10) is making the music sound richer but is it helping the listener in getting hold of the melody?
    2. Drops are used to transition between every section more or less. Is this a stylistic choice?
    3. In the B section (1:10 - 1:30), would more textural diversity between the first presentation of the descending melodic line and its repetition be beneficial?
    4. If I ignored the intro (first 20s) and outro (last 20s), the core melodic development happens in 70 seconds. Is that enough time to make the theme memorable?

    Anyway, great work in any case, I could not flaw your orchestration.
     
  3. Hey @JP Beveraggi! Thanks a bunch for your feedback! I appreciate it! :D

    1.- Yeah... I was thinking of 1:10 almost as a "development" for the end, but maybe you are right! perhaps repeating or making a better development (clearer) would have worked better!

    2.- Yes, let´s say the "structure" of the music was given to me because I had to compose taking into account the storyboard they used for the video, which was divided into the intro, a presentation, some high action music and an outro (and I wanted to introduce briefly two important themes, one is at 0:50, Which is the first time we hear full on the main theme, and secondly the theme briefly played by the piano at the end), but still I wanted to try using a "modern" trailer Hollywood music structure (intro, buildup, climax I, climax II, outro), but.... with not just 4 chords and actual development lol

    3. Not very sure what you mean by "beneficial"? The descending melodic line is a development of the main theme at 0:50

    4. It´s weird, I was asked to introduce the main theme at around 0:50, so everything before and after (except the outro) it´s like "pre-development" of the motivic figure of the theme (dotted quarter note, two-sixteenths notes in ascending motion).

    Perhaps, in general, the structure was not very clear, but I´m not the biggest fan of having a plan for music, in general, I feel sometimes you might miss a more natural development if you just let the music flow naturally while being aware of what you are doing and developing, or at least, that´s what I´m experimenting with now... lol

    Thanks for the feedback, @JP Beveraggi! I think sometimes we as composers get kind of "blinded" when we spend to much time with our music and loose sight of what we are doing! always good to have another (or several) pair of ears to critique your music! :)
     
  4. Most of my points were questioning the choice of structure really, so if it was more or less imposed on you, then it is an excellent job as far as I can tell. But I am sure some more sophisticated members will be able to give you more in-depth pointers.

    You repeat the descending melodic line twice but the orchestration is very similar on both occasions. My point was that you could have made your track even richer by bringing a clearer difference in texture between the two. But I am struggling to find something to say really :)

    You are most welcome, and yes it is very useful to get feedback to gain perspective. I am looking forward to your next post. Maybe give us a longer track next, so we have more to talk about.
     

  5. Ah! I see, yes! I think that could´ve worked really well! didn´t thought about it!
     
    JP Beveraggi likes this.
  6. Man, game scores and trailers sound soooo much more interesting than film trailers these days (and a lot of film scores). Great job. Not much to add, unfortunately, except post more, you're depriving us here.
     
    Eduardo Lopez likes this.
  7. Eduardo Lopez likes this.
  8. Marvelous. Is that you? I've been procrastinating writing your sonnets.
     
  9. Oh, that´s very nice of you to say @Rohann van Rensburg! I think we can always improve!
    We (most of us, or at least I, lol) would love to be as good as THE MAN (Williams :p).

    I´ll try to post a longer piece for feedback :)
     
  10. Hey @Doug Gibson, Thanks so much for the spoken reply!

    Yes, I did posted on VI about that thread on Orchestrators!

    I must confess this was not an edited score... so It´s all messy (should've have cleaned it before :p), I feel bad about taking your time on this and that most of what you said I´ve could have avoided by just cleaning in a little bit!

    I laughed at the colours comment, I forgot to remove those! It´s a didactic composition process, to keep track of all stuff I write which has been working incredibly well for me, but forgot to remove the colours!

    Also, this is a template score, so I forget to remove instruments I do not use, like all that percussions...

    But the trumpet grouping comment was spot on, I had trouble finding the rhythms in my head, and what you said was correct!

    Also, I should have added giant time signatures at the beginning. About the 5/4, If my grouping was 3+3+2+2, would you separete those in that specific order, or would you group 6 eight notes + 4 eight notes?

    Thanks for all the feedback, it was great! :D
     
  11. Well........ok........... think about 4/4 time signature.

    You need to show a division in the beams for beats 1&3 to indicate the meter. Right ?
    (Traditionally this was called Strong vs. Weak beats)

    The same principle is true in 5/4, however due to the odd number an extra weak beat is added.
    It can be either 3+2, or 2+3 (What you called 6 + 4. Use quarter notes as that is the denominator that the bottom part of the signature is telling you)

    That needs to be clear

    Now on the 8th note level, just like 4/4 you can do all the syncopations you want......just like in 4/4.

    Meter and rhythm are two seperate things. The clearer you show the meter with the notation, the better the syncopations will be interpreted.

    Clarity. We like it.


    Right now the score looks harder than the recording sounds. Go for the other: Make it look easy and sound tricky.
     

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